![]() XR: Updated .management package version to 4.4.0. Version Control: Updated description in the package.json, including an updated link to get started. Version Control: Included new decorators for retained & locked files. Version Control: Added button for organization owner/admins to upgrade to DevOps subscription. Prior to this x2 fallback would have been to upgrade to x4. URP: Vulkan URP will use MSAA samples count fallback from player settings. UI: Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts. Also, instead of setting the key directly in the editor, there is now a dashboard link to set it directly on the backend to avoid future errors. Services: In the In-App Purchasing Settings page of the Editor's Project Settings, we have changed the endpoint from which the Google Play Key is obtained. Graphics: Vulkan will use MSAA samples count fallback from player settings. Graphics: TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. Graphics: RenderTexture will use MSAA samples count fallback from player settings. Graphics: Mac will use MSAA samples count fallback from player settings. Graphics: IOS will use MSAA samples count fallback from player settings. Graphics: GLES will use MSAA samples count fallback from player settings. Graphics: D3D12 will use MSAA samples count fallback from player settings. Graphics: D3D11 will use MSAA samples count fallback from player settings. Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported. This setting was previously only available to the editor. Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. HDRP: Improved sk圜ontext caching when the sky renderer changes. HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded. Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UnityTLS: UnityWebRequest performance drop when running multiple requests at once UI Toolkit Controls: CustomPropertyDrawer throws an "Assertion failed on expression" error when adding the first element to the list ![]() Platform Audio: No audio output when playing audio IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads Culling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer)Ĭulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |